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expanded B, hopefully nicer gameplay and less of a roll for blu
upper flank at D moved down a floor and made into a balcony. reworked vent on opposite side into upstairs for blu
trees
disabled dynamic shadows
made changes to decrease overall brutality and increase FUN!!!!! LOL!!!!!!!!!
B to C redesigned, hopefully easier for blu to push through B (the Corner has been destroyed)
more buffer between B to C, hopefully giving red enough time to move up and hold C
new route into D underground for blu
gave blu options to attack highground in first area
simplified mid1 spawn and adjacent rooms, added flank into back of B
adjusted mid2 spawn
gave blu options to attack highground in last
fixed trains not destroying buildings
pickups along main path
fixed spawn directions
added interior stairs for A building
added buildings around lower A
reworked mid1 spawn
reworked big building/backalley for red, removed unused flank
fixed flanks into D, added vent for red
fixed arches at D
added rollback for finale
trains depart more frequently
more pickups
improved first area
moved mid1 spawn back, giving blu an alternate angle into B
blu now spawns at mid1 after B cap, and mid2 after C cap
improved D for better finale
vent
pickups
remade entire map
focused on pacing, routing, and reducing overall crazy height variations
subway now a more central theme