Wodonga

Wodonga a7

  • expanded B, hopefully nicer gameplay and less of a roll for blu
  • upper flank at D moved down a floor and made into a balcony. reworked vent on opposite side into upstairs for blu
  • trees
  • disabled dynamic shadows
  • made changes to decrease overall brutality and increase FUN!!!!! LOL!!!!!!!!!
  • B to C redesigned, hopefully easier for blu to push through B (the Corner has been destroyed)
  • more buffer between B to C, hopefully giving red enough time to move up and hold C
  • new route into D underground for blu
  • gave blu options to attack highground in first area
  • simplified mid1 spawn and adjacent rooms, added flank into back of B
  • adjusted mid2 spawn
  • gave blu options to attack highground in last
  • fixed trains not destroying buildings
  • pickups along main path
  • fixed spawn directions
  • added interior stairs for A building
  • added buildings around lower A
  • reworked mid1 spawn
  • reworked big building/backalley for red, removed unused flank
  • fixed flanks into D, added vent for red
  • fixed arches at D
  • added rollback for finale
  • trains depart more frequently
  • more pickups
  • improved first area
  • moved mid1 spawn back, giving blu an alternate angle into B
  • blu now spawns at mid1 after B cap, and mid2 after C cap
  • improved D for better finale
  • vent
  • pickups
  • remade entire map
  • focused on pacing, routing, and reducing overall crazy height variations
  • subway now a more central theme