gave blu options to attack highground in first area
simplified mid1 spawn and adjacent rooms, added flank into back of B
adjusted mid2 spawn
gave blu options to attack highground in last
fixed trains not destroying buildings
pickups along main...
added interior stairs for A building
added buildings around lower A
reworked mid1 spawn
reworked big building/backalley for red, removed unused flank
fixed flanks into D, added vent for red
fixed arches at D
added rollback for finale
trains...
improved first area
moved mid1 spawn back, giving blu an alternate angle into B
blu now spawns at mid1 after B cap, and mid2 after C cap
improved D for better finale
vent
pickups
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