Changelog:
-Shifted mid even more; adjusted sizes and routes of buildings at mid to simplify things/give more breathing room/make more compelling/fuck idk
-Adjusted walls of 2nd floor of parking garage to block sightlines and vis
-Added small doorway to closer dropdown into into to make entering the area less awkward (previously, the only viables ways into the room for attackers was to do a weird S shaped maneuver, or climb up from the first floor of the garage)
-Added health and ammo to the bridge near intel escape route + a sign; attempting to encourage both attackers and defenders to take better advantage of the bridge
-Fixed lighting in some places
-Rats, rats, we are the rats