Wichita

Wichita A13d

Changelog:
-Redid mid again; giant bridge with simple surrounding geometry
-Removed mid dropdown route and made OOB detail
-Fixed various minor visual bugs
-Added window near packs on intel escape bridge to give a hint to defenders about potential hold spots and give escapees an equal view from the opposite side
-IMP is going on atm aaaaaaaaaaaaaaaaaa gotta hurry
-Removed extra door from shutter room because fuck having a more direct way into the closer dropdown
-Added a single medium ammo to the intel room because fuck attackers
-Added wooden boards to the top halves of the anti-sentry windows because fuck not knowing whether or not you can jump through a window THAT LITERALLY HAS FUCKING MULLIONS IN IT SERIOUSLY WTF KINDA NEGATIVE BRAIN THINKING IS THAT LIKE I DON'T EVEN
-Downgraded full health in tower to medium because fuck doing something original
-Adjusted the angle of the spawnpoints because fuck being subtly (but annoyingly) directed more towards your intel than mid
-Replaced the weird stair/ladders and tiny-ass balconies in the tower with whatever because fuck actually writing this changelog
-Changed update title to "joe" because fuck having to wait to play this version for the next imp
-Fuck me
Changelog:
-Shifted mid even more; adjusted sizes and routes of buildings at mid to simplify things/give more breathing room/make more compelling/fuck idk
-Adjusted walls of 2nd floor of parking garage to block sightlines and vis
-Added small doorway to closer dropdown into into to make entering the area less awkward (previously, the only viables ways into the room for attackers was to do a weird S shaped maneuver, or climb up from the first floor of the garage)
-Added health and ammo to the bridge near intel escape route + a sign; attempting to encourage both attackers and defenders to take better advantage of the bridge
-Fixed lighting in some places
-Rats, rats, we are the rats
Changelog:
-Brand new mid and spawns
-Fixed a prop jump in the intel room
-Removed route where intel-controlled shutter used to be entirely
-Number 14: Taco Bell Piss Nachos

Will also finally update the screenshots in the main thread.
-Fixed broken dropdown spawn exit
-Fixed missing brush in tower
-Adjusted resupply locker location
-Adjusted props on the intel desk to allow spies to skilljump onto the circular computers
Changelog:
-Added extension from shoot-through window into intel to a new room with shoot-through window and dropdown
-Re-implemented dynamic shutter (was replaced with one-way for a couple versions)
-Adjusted spawn to attempt making it more streamlined
-Connected road outside spawn directly to second floor of parking garage
-Changed mid bridge significantly + connections to it from towers
-Pack and lighting adjustments aplenty
-Made the guac extra
-Fixed broken one-way doors
-Removed weird lip from ramp near main intel exit route
-Better clipping in places
-Very minorly adjusted height of mid bridge legs to make jumping onto tower balconies slightly easier
-Guacamole spaghetti penis
Changelog:
-Added upper exit from leftmost spawn exit room + new balcony from said exit
-Reduced/removed ammo near intel
-Replaced dynamic (affected by intel status) door at intel room with simpler one-way door
-Adjusted shoot-throughable window into intel room to be less wide but much taller
-Changed window textures and models map-wide to make aforementioned change stand out + make it more apparent the other windows cannot be shot through
-Adjusted lighting in some areas for extra visual aids
-Remove health from top of mid bridge
-Upgraded medium health under bridge to full (probably temporary lmao)
-Made wooden wall near spawn a tad longer
-Added a light to the mid towers
-AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Changelog:
-Made roofs at mid inaccessable; alternatively, there is now a balcony on the opposite side of the staircase building from the old roof
-Adjusted cover near spawn to make sightlines...better? idk lol
-Made road that went around the mid buildings OOB to make mid smaller
-Clipped roads more betterer
-I can't remember what else lmao