Changed additional time reward to 5 minutes on each checkpoint (previously was 4 minutes)
Dramatically (but still looks the same)changed water area near Payload start - from changed land-form to added platform on the left side of the bridge (from cart path)
The "Saloon"(near first RED spawn-room building)updated
Now has an additional room for both hiding from projectiles and refiling your health/gun needs on balcony
Balcony now has a very low fence
Added a small room just behind Saloon (pic)
Mines under the RED spawn room updated too
Details of ceiling
Lanterns now are hanged up to supports
Added a building(under texture development) the players can get into between second and third checkpoint area
More obstacle props - from crates to mining carts (not on payload track)
Visibility optimization (Still need to learn about how to use hints)
Added more gameplay signs
Doors at first checkpoint now opens after setup time finish (previously were opened normally and like Gorge door mechanism - never close themselves)
Added, removed, changed position or type of some health and ammo packs
Added a wall near Final Terminus building
For your safety - added handrails near Final Terminus
Decorated some areas by adding props and/or func_detailing
Third checkpoint exit updated:
Now has twosmall rooms
More!
Minor changes:
Decreased or increased size of signs of first checkpoint (A)
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