Water Path a7

A fight for the point in an alpine setting.

  1. Update to path through river and balcony over looking the point.

    Biggest changes include:
    - Removed sewer path into river.
    - Cliff path above river has been replaced with a large room with a drop down into river. Added a medium med/ammo kit here as well.
    - Increased the side of the balcony over looking the point.
    - Added another path to get onto the balcony.
    - Added a path from the cliff medkit up into the base.
    - Improved lighting especially on the blue side where there were some darker corners.

    20190228134634_1.jpg 20190228134600_1.jpg ...
  2. Adjustments to warehouse and a new path around mid

    Noteable changes
    - The warehouse next to the point has been redesigned. I didn't receive any feedback on this specific area but it was obvious that this area needed to be redesigned, it just felt off. It was definitely overscaled.
    • Generally flattened out the interior area and the height differences so there are instead multiple smaller ramps.
    • Divided the warehouse into 2 rooms instead of 1 large room.
    • Shortened the path the flank room. Instead of going up stairs and around a...
  3. opened up mid again

    Mid was clearly too cramped after my changes in the last update.

    Noteablechanges include:
    - Clipped off roof of center.
    - Blocked off the upper windows and one of the lower windows on each side.
    - Removed scaffolding from last update that allowed players to get on the roof.
    - Pushed out mid a little bit.
    - Removed a path and instead replaced it with a dead end containing a med/ammo kit
    - Removed some of the barriers blocking dropping from the 2nd level to the river....
  4. Bigge update

    Hopefully this will focus the gameplay to the center a little more. Many of the paths were simplified.

    Changes the center:
    - Players can no longer bomb from the roof onto the point.
    - Drop from roof was converted into a room.
    - Added scaffolding so all classes can get on the roof.
    - Path from the water underneath the water has been closed off.
    - Removed most of the path that goes from the point to the spawn area.
    - Added path from each side to the point to hopefully clarify team sides a...
  5. Sightline overhaul in mid.

    Implemented changes based on feedback from a2 playtest. I appreciate all the comments! Hopefully mid feels a little less chaotic this time around. This was a quick update so not 100% on certain sightlines and not all feedback was taken into account for a3 but will in the future.

    Ultimately this should make the map a little more of a pitched battle and hopefully reduce some of the angles players will be coming from. The areas directly above the river feel a bit naked at the moment so I hope...
  6. Changes to back area

    Some adjustments to the area between the point and the spawn.


    Minor changes to the interior warehouse.

    Changes to the ledge overlooking the point.

    Changes to the spawn are itself.