Water Path a4

A fight for the point in an alpine setting.

  1. Bigge update

    boomsta
    Hopefully this will focus the gameplay to the center a little more. Many of the paths were simplified.

    Changes the center:
    - Players can no longer bomb from the roof onto the point.
    - Drop from roof was converted into a room.
    - Added scaffolding so all classes can get on the roof.
    - Path from the water underneath the water has been closed off.
    - Removed most of the path that goes from the point to the spawn area.
    - Added path from each side to the point to hopefully clarify team sides a...
  2. Sightline overhaul in mid.

    boomsta
    Implemented changes based on feedback from a2 playtest. I appreciate all the comments! Hopefully mid feels a little less chaotic this time around. This was a quick update so not 100% on certain sightlines and not all feedback was taken into account for a3 but will in the future.

    Ultimately this should make the map a little more of a pitched battle and hopefully reduce some of the angles players will be coming from. The areas directly above the river feel a bit naked at the moment so I hope...
  3. Changes to back area

    boomsta
    Some adjustments to the area between the point and the spawn.

    Before:
    20181028151728_1.jpg
    After:
    20181227002528_1.jpg

    Minor changes to the interior warehouse.
    20181227002542_1.jpg

    Changes to the ledge overlooking the point.
    20181227002550_1.jpg

    Changes to the spawn are itself.
    20181227002612_1.jpg