Warmtic f10
Small improvements of the daytime/summer version of koth_arctic for competitive play.
Based on koth_artic by Hanz
and koth_warmtic by Popcorp
with Skaz developing F1
and Alistor for the control point skin.
F10
Detailing :
• Added a bit of team colors to the sniper nests.
• Various small texture changes.
Clipping:
• Fixed a few issues with mirroring.
Lighting:
• Improved lighting along several edges.
F9
Detailing :
• Thinned the pillars outside near the dropdown.
Clipping:
• Changed the invisible displacements to blockbullets.
• Changed some of the playerclips to blockbullets.
Lighting:
• Brigtened up some light around the pillars near the dropdown.
F8
Clipping:
• Updated the clipping so blockbullets are now visible with r_drawclipbrushes.
• Changed the clipping on the pillars near the point to help with splash.
F7
Gameplay:
• Changed the ordering of the spawn points.
• Fixed an issue with the point activation voice lines.
F6
Detailing :
• Fixed a misaligned texture.
• Added glass in front of the computer panels above the crates.
• Fixed a tiny hole in the fence by the tankers.
Clipping:
• Fixed the clipping around the fence on BLU side.
• Made a few props non-solid.
• Changed the fence type under the big ramp.
• Added a blockbullet for the openings of the elbow doors.
• Changed some clipping to blockbullets in the elbows.
• Changed some clipping to blockbullets on the floor entrance to yard.
Optimization:
• Fixed a barrel's fade time.
F5
Detailing :
• Changed the control point model.
• Minor visual tweaks.
Lighting:
• Brightened red side behind the crate doorway.
Gameplay:
• Fixed a hole in the fence on BLU side by the window.
• Removed many of the light poles in the spawn areas.
F4
Detailing :
• Added more consistent patches under health and ammo.
• Fixed some minor visual bugs with the ground textures.
• Closed a gap between the concrete area and the raised middle point.
• Fixed a bug preventing bullet decals on some of the concrete floors.
• Flattened out some of the ground by dropdown.
• General visual tweaks and improvements.
• Fixed some asymmetry.
Clipping:
• Updated the clipping on a set of boxes that looked climbable to be climable.
• Moved the lamp and barrel near the left spawn route.
• Moved the crate next to the left stairs to not catch projectiles.
• Improved the clipping on some of the unusuable doors.
Gameplay:
• Removed a crack shot next to the crates and little dropdown on mid.
• Fixed a bug where you could use the resupply bind outside the enemy’s spawn.
• Made the point hologram invisible.
Optimization:
• Fixed a bug which allowed you to see through the flank wall from some positions.
F3
Detailing :
• Fixed a hole in the displacements on the left side of the house.
• Improved the ground texture in the 3D Skybox.
• Removed the lamps by the catwalk.
• Tweaked some prop fade times.
Clipping:
• Clipped the far left pole when entering yard.
• Added blockbullets to the corners of the room at the bottom of the stairs.
• Fixed an asymmetry at the edges of the tunnel entrance.
• Smoothed the blockbullets on the catwalk fence.
• Clipped the pole by the left route from spawn.
• Clipped around the box in banana.
Mid:
• Lowered the top crates on mid to cover up a crack shot.
F2
Detailing :
• Removed some of the posts on the lamps in the most gameplay heavy areas.
• Fixed some oddities on the roofs to the side of the point.
• Fixed miscolored mirroring on RED side.
• Closed off an area under the main ramp to battlements.
• Removed some of the "warm" lighting from the windows.
• Fixed detailsprites.
Clipping:
• Removed the collision from several lights.
• Improved the clipping around the unusable door in the house.
F1
Lighting:
• HDR has been lowered slightly.
• Removed unnessarcy lighting left over from koth_arctic.
Optimization:
• Slightly better FPS (maybe lighting entities left over from koth_arctic have been removed,
these are necessary anymore because the map isn't at night)
Detailing :
• Given props that need it prop fade.
• Improved when props fade out.
Clipping:
• Most props/brushes that created movement issues have either been deleted, clipped or
had their collisions disabled. (Perches have stayed, however perches above the spawn doors have been clipped off.)
• All stairs have been given blockbullets
Mid:
• Gaps on side of the point have been filled with concrete.
• Little pole like object that sticks out on the ramp to the point
has been removed and the ramp has been extended to the shipping crate.
• Wooden platform connecting shipping crate to balc has been smoothed and clipped.
• Lower has been clipped, lights have had their clipping removed.
• Clipped ceiling in side rooms.
• Fixed texture bugs
• Removed broken window
Dropdown:
• Cleaned up, its still just as dangerous but you want get stuck in crouch. (possibly a controversial change, let me know what you think).
Shack:
• Cleaned up.
• Ladder clipped with block bullets (wont have same issue has rc4 with getting caught).
Courtyard:
• Sewed displacement .
• Filled hole in truck.
• Filled hole in wall next to truck.
Balcony:
• Cleaned up.
• Stairway to balc has been cleaned up.
House:
• Removed broken window.
• Removed rubble.
and koth_warmtic by Popcorp
with Skaz developing F1
and Alistor for the control point skin.
F10
Detailing :
• Added a bit of team colors to the sniper nests.
• Various small texture changes.
Clipping:
• Fixed a few issues with mirroring.
Lighting:
• Improved lighting along several edges.
F9
Detailing :
• Thinned the pillars outside near the dropdown.
Clipping:
• Changed the invisible displacements to blockbullets.
• Changed some of the playerclips to blockbullets.
Lighting:
• Brigtened up some light around the pillars near the dropdown.
F8
Clipping:
• Updated the clipping so blockbullets are now visible with r_drawclipbrushes.
• Changed the clipping on the pillars near the point to help with splash.
F7
Gameplay:
• Changed the ordering of the spawn points.
• Fixed an issue with the point activation voice lines.
F6
Detailing :
• Fixed a misaligned texture.
• Added glass in front of the computer panels above the crates.
• Fixed a tiny hole in the fence by the tankers.
Clipping:
• Fixed the clipping around the fence on BLU side.
• Made a few props non-solid.
• Changed the fence type under the big ramp.
• Added a blockbullet for the openings of the elbow doors.
• Changed some clipping to blockbullets in the elbows.
• Changed some clipping to blockbullets on the floor entrance to yard.
Optimization:
• Fixed a barrel's fade time.
F5
Detailing :
• Changed the control point model.
• Minor visual tweaks.
Lighting:
• Brightened red side behind the crate doorway.
Gameplay:
• Fixed a hole in the fence on BLU side by the window.
• Removed many of the light poles in the spawn areas.
F4
Detailing :
• Added more consistent patches under health and ammo.
• Fixed some minor visual bugs with the ground textures.
• Closed a gap between the concrete area and the raised middle point.
• Fixed a bug preventing bullet decals on some of the concrete floors.
• Flattened out some of the ground by dropdown.
• General visual tweaks and improvements.
• Fixed some asymmetry.
Clipping:
• Updated the clipping on a set of boxes that looked climbable to be climable.
• Moved the lamp and barrel near the left spawn route.
• Moved the crate next to the left stairs to not catch projectiles.
• Improved the clipping on some of the unusuable doors.
Gameplay:
• Removed a crack shot next to the crates and little dropdown on mid.
• Fixed a bug where you could use the resupply bind outside the enemy’s spawn.
• Made the point hologram invisible.
Optimization:
• Fixed a bug which allowed you to see through the flank wall from some positions.
F3
Detailing :
• Fixed a hole in the displacements on the left side of the house.
• Improved the ground texture in the 3D Skybox.
• Removed the lamps by the catwalk.
• Tweaked some prop fade times.
Clipping:
• Clipped the far left pole when entering yard.
• Added blockbullets to the corners of the room at the bottom of the stairs.
• Fixed an asymmetry at the edges of the tunnel entrance.
• Smoothed the blockbullets on the catwalk fence.
• Clipped the pole by the left route from spawn.
• Clipped around the box in banana.
Mid:
• Lowered the top crates on mid to cover up a crack shot.
F2
Detailing :
• Removed some of the posts on the lamps in the most gameplay heavy areas.
• Fixed some oddities on the roofs to the side of the point.
• Fixed miscolored mirroring on RED side.
• Closed off an area under the main ramp to battlements.
• Removed some of the "warm" lighting from the windows.
• Fixed detailsprites.
Clipping:
• Removed the collision from several lights.
• Improved the clipping around the unusable door in the house.
F1
Lighting:
• HDR has been lowered slightly.
• Removed unnessarcy lighting left over from koth_arctic.
Optimization:
• Slightly better FPS (maybe lighting entities left over from koth_arctic have been removed,
these are necessary anymore because the map isn't at night)
Detailing :
• Given props that need it prop fade.
• Improved when props fade out.
Clipping:
• Most props/brushes that created movement issues have either been deleted, clipped or
had their collisions disabled. (Perches have stayed, however perches above the spawn doors have been clipped off.)
• All stairs have been given blockbullets
Mid:
• Gaps on side of the point have been filled with concrete.
• Little pole like object that sticks out on the ramp to the point
has been removed and the ramp has been extended to the shipping crate.
• Wooden platform connecting shipping crate to balc has been smoothed and clipped.
• Lower has been clipped, lights have had their clipping removed.
• Clipped ceiling in side rooms.
• Fixed texture bugs
• Removed broken window
Dropdown:
• Cleaned up, its still just as dangerous but you want get stuck in crouch. (possibly a controversial change, let me know what you think).
Shack:
• Cleaned up.
• Ladder clipped with block bullets (wont have same issue has rc4 with getting caught).
Courtyard:
• Sewed displacement .
• Filled hole in truck.
• Filled hole in wall next to truck.
Balcony:
• Cleaned up.
• Stairway to balc has been cleaned up.
House:
• Removed broken window.
• Removed rubble.
- Steam Workshop Link
- https://steamcommunity.com/sharedfiles/filedetails/?id=2443241140