-Changed other entrance to bats
-Extended Skybox and Height of some buildings to give soldiers more bomb options
-Added a window to the building connected to bats to improve visibility
-Adjusted the placements of some pickups
-Adjusted some doorways and areas to make rollouts easier
-Remembered TF2Maps.net Login
-Reworked several areas before mid to make gameplay flow more naturally
-Covered most of shield to block vision between point and pre point areas
-Removed no builds from the tops of chevron
-Added small pack near chevron
-Removed mound in area outside of spawn buildings
-Added lights in some particularly dark areas to improve visibility
-Smoothed out wall before house on both sides to remove a corner
-Fixed a few overpowered sightlines
-Made bell a little louder ))
-Widened area outside post spawn buildings
-Reworked spawn area
-Also reworked spawns
-Slightly reworked mid house entrance
-Slightly changed post spawn buildings
-Backend skybox change (should have literally no effect on gameplay/visuals)
-Reworked tower in mid
-Added ammo kit to platform by mid
-Adjusted ac units on mid buildings
-Adjusted ramps onto platform by mid
-Made windows in houses bigger
-Made raised area on platform next to mid slightly thinner
-Adjusted cover on bats
-Adjusted several buildings to make for more interesting visuals
-Fixed an issue where overlays under pickups weren't rendering in game
-Removed overhang above middle spawn area building
-Added building in trench area to enable more bombing options
-Added lights around the map to improve visibility
-Cleaned up various brushes around the map
-Adjusted plat ramp to make navigation easier
-Improved soldier bombing options in multiple ways
-Fixed doors in bagel being uneven
-Adjusted pickups across the map
-Adjusted buildings outside of spawn to make pushing easier
-Adjusted textures across the map to improve readability
-Added nobuilds on top of chevron
-Added geometry to plat to make it less flat and boring
-Adjusted bagel stairs to make navigation easier
-Adjusted cover across the map to fix overpowered sight lines
-Adjusted clipping on bats to make it more similar to it's visual representation
-Fixed messy brushes
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