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Waco a6

-Made spawn bigger to accommodate more spawns
-Made bell ring on point capture
-Fixed some bad brush work around the map

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-Removed mound in area outside of spawn buildings
-Added lights in some particularly dark areas to improve visibility
-Smoothed out wall before house on both sides to remove a corner
-Fixed a few overpowered sightlines
-Made bell a little louder :)))

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-Widened area outside post spawn buildings
-Reworked spawn area
-Also reworked spawns
-Slightly reworked mid house entrance
-Slightly changed post spawn buildings
-Backend skybox change (should have literally no effect on gameplay/visuals)

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-Reworked tower in mid
-Added ammo kit to platform by mid
-Adjusted ac units on mid buildings
-Adjusted ramps onto platform by mid
-Made windows in houses bigger
-Made raised area on platform next to mid slightly thinner
-Adjusted cover on bats
-Adjusted several buildings to make for more interesting visuals
-Fixed an issue where overlays under pickups weren't rendering in game
-Removed overhang above middle spawn area building
-Added building in trench area to enable more bombing options
-Added lights around the map to improve visibility
-Cleaned up various brushes around the map

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-Adjusted plat ramp to make navigation easier
-Improved soldier bombing options in multiple ways
-Fixed doors in bagel being uneven
-Adjusted pickups across the map
-Adjusted buildings outside of spawn to make pushing easier
-Adjusted textures across the map to improve readability
-Added nobuilds on top of chevron
-Added geometry to plat to make it less flat and boring
-Adjusted bagel stairs to make navigation easier
-Adjusted cover across the map to fix overpowered sight lines
-Adjusted clipping on bats to make it more similar to it's visual representation
-Fixed messy brushes

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