Waco

Waco a8

I can't believe it! You can build on Chevron once again! I still kind of wish there were spawn turrets that killed you if you fail the get out of spawn skillcheck because that was a crucial part of Waco in Team Fortress Classic and QuakeWorld. Then again, the Yellow (ATF) and Green (VALVe) teams don't exist in the Team Fortress 2 version that spawn out of Chevron (which, once again, this map desperately needs). I know this retarded ass gamemode is probably a personal favorite and very nostalgic for the map maker but he does seriously need to grow up and just make the map Capture the Flag again. I really miss hitting crazy rollouts on Yejib and taking the Brotherhood of Arms teleporter to the top of Donaire to get to the little flags that were on the walls on the edge of the map. Spent most of my younger years doing that over and over again for 16 hours straight on the daily. When I played this map professionally I was the top of my game. I'd reel in duovigintillions of dollars from each LAN as several hundred thousands of people would pour into the stadiums to watch me frag on Team Fortress Classic. There was this guy named Benny who was my adorbz ballz arch nemesis back then. He would hit all of these bajobious air jings as Box Tony on the enemy team and my Mutions would be like YEJIB WE NEED AIR SUPPORT!!!! and I would conc jump all the way from my spawn and shred their entire team with nails in my wake. That reminds me..... if it isn't too much for the map maker, could you please add in the nailgun for Yejib? It was the most OP business in the Classic and we really need this back for Waco. Also please readd concussion grenades for at least Yejib and The Virus Tool for MaBeef (but make it to where friendly MaBeefs can't cure you of The Ailment so it's balanced). Thanks.
I played the Gold Source version of this a couple years ago and it was little funny how the spawn turrets killed you in the VALVe and ATF spawns and this version doesn't have that and also in this version "Blu" team's doors open instantly which is fucking stupid and not very funny like the Gold Source one because Blue team's doors open very slowly and one of them doesn't open at all which is really funny and the Gold Source version has a van that honks and pushes you and says Nerve Gas Released and this one just has a bell which isn't too funny and this one isn't C.T.F. like the Gold Source One it's whatever "KOTH" is which I don't even get it's like Control Points but there's only one? And it starts locked? It doesn't even really make too much sense but I guess it's a little good for a sequel to the Gold Source 1 I just wish you could build sentries on Chevron like you can in the Gold Source one I don't know why this guy removed it? It's stupid that he did that? Really really stupid that you can't build on Chevron frankly it makes no sense unlike in the Gold Source one because it has a skillcheck for every team where if you aren't good enough at movement you get killed forever in spawn and prevents new players and bad players from playing the map also the subway building doesn't have a destructible grate that makes soccer balls fly everywhere which made me not laugh because it isn't here but the windows are cool because you can just see out of the hole right out the gate which is nice however I have a suggestion I think the walls on each side of Turkey should be huge ass Ogre Cyclops"es" that are shaped like the Daily Bugle from Spider-Man and it should be called the Daily 2gle and you should be able to build on it and maybe add textures? How can this be a sequel to the Gold Source one if it just has DevStures. Deosn';t make too much sense (IN MY OPINION). However I will rate this four starts out of five because I like Waco from the Gold Source one and it is nice to be able to play it on a newer engine with the cast of characters from the sequel game after TFC. Thanks.