vsh_distillery (OUTDATED)

vsh_distillery (OUTDATED) 23w18b

Played this in casual and found it way too open for my tastes. Hale's incredible movement reigns free on Distillery because it has extreme vertical play with little cover besides the center roof. He can practically be Superman dive bombing any target surrounding the point (which a majority take a default position to). That's not to say it's a poor map, I think it's the strongest themed VSH map so far, and I appreciate its ambitious sprawling design.

The catapults were a nice addition, the rooftops were unique, but I wonder if they lead non-Snipers into play less effectively by hiding up there. I've seen Heavy snipers already, but it could just be everyone learning the mode. The beginning wall destruction was full of testosterone and memorable, I loved that.

I believe some custom VO lines play on Distillery too. Also, there are no grass detail sprites, but that's very minor. Overall, I love the early morning theme and Distillery was a good ambitious map to be added, even if I perceive it as the most Hale-sided of the 4.