Changes:
1. Restored light flicker to bathroom gremlin sequence (was previously cut due to a finnicky compile problem)
2. Secret diary model next to bed now appears like it should have
3. Fixed tv sounds breaking out of sync and playing over each other if the player decides to open the closet door more than once
4. Fixed 2 player reaction sounds not playing when they always should have (for real this time)

player now has panicked gasp when
spinning in the void in the final scene, just before the yellow mouth appears
and now has panicked cry when
Merasmus is charging his spell to save the player at the end of the final scene
Edit: Apparently I did not in fact fix this, gonna actually fix it very soon.

Added 2 custom medic-player reaction sounds that were always meant to be present from the first release but were never properly embedded into the map because they were called upon by a point_servercommand entity instead of called upon by an ambient_generic entity, so the embed process didn't know they existed and I forgot I added them in this way lol.
Version 0.81 released!

Patch notes:

Fixes:
  1. Fixed an issue where Merasmus would repeatedly tell the player to claim their reward even if they already had due to them grabbing it at a very specific moment, causing the internal triggering to misalign and confuse the scene.
  2. Fixed a typo with Smiley the Smile's name in the end-map screen text cards (it's still present over on the steam workshop page tho, sorry lol)
  3. Adjusted vv_forcedrawmelee.cfg file to make a rare occurrence of the primary weapon being fired before being successfully holstered less likely (hopefully impossible) to occur for people with decent-or-better hardware who get 300 frames average upon map start.
Changes:
  1. Changed final end-map screen text card to be more clear that the player should close the map manually instead of them needing to figure it out for themselves by waiting for "To be continued...?" to appear twice unchanged.
  2. Added some straightforward console feedback upon execution of the startnewgame.cfg file, printing a brief description of what was changed and the fact that the map is actively loading up so as to avoid any possible confusion over whether or not "exec startnewgame" did anything, since no loading screen appears when using it to play the map correctly.