Void Venture

Void Venture 0.83

sharktemplar

L1: Registered
Feb 26, 2018
18
2
Void Venture - Proof-of-concept singleplayer tf2 halloween adventure

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***PLEASE MAKE SURE TO READ THE INSTALLATION INSTRUCTIONS BEFORE PLAYING THE MAP***

Merasmus's Apartment

Merasmus has sent you a very unique Merasmission this Halloween. He has summoned you to his apartment to help him retrieve a special, and very forbidden artifact through unknown means and for unknown reasons. Sounds easy enough. What could possibly go wrong?

Map Info


This is a SINGLEPLAYER introduction map for Void Venture, which is planned to be a campaign of other maps that have yet to be developed, and would provide a singleplayer adventure-game-type experience with a Scream Fortress coating, but built completely in Team Fortress 2.

Currently, only this prologue map has been completed. It CANNOT be played with multiple people. It is built to be played by yourself on a local offline server. It is a map that tells a basic story and sets the stage for more Void Venture content which would be strung together as it released. As such, this map has a distinct beginning and end to it, with scripted scenes, sequences and small interactive mechanics designed to introduce the player to basic platforming, and using the E key to interact with things, rather than call for medic.

Installation Instructions

Extract the .zip and place the "voidventure_release1" folder into your "custom" folder in your tf directory.
Steam/steamapps/common/Team Fortress 2/tf/custom

First, the map will temporarily unbind some of your keys in order for certain sequences to work correctly. To make sure this does not remove any of your personalized binds or settings, you need to execute the following command into your console BEFORE loading up the map for the first time:

host_writeconfig mydefaults full

If you don't know how to access your console,
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go to the main menu of tf2, select options, keyboard, advanced, and check off "Enable developer console" then hit ok.

After that, hit your ~ key and type in "host_writeconfig mydefaults full" (no quotation marks) and be sure to spell it right.
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This will ensure that any binds and settings you have, custom or not, will be restored to whatever you had them before after you're done playing. This only needs to be done once. You can now also manually restore all your settings and binds by typing "exec mydefaults" into your console at any time, so there's never any worry of anything changing or breaking on you, no matter what map you play or what commands were executed into your console.

Second, you need to have your texture quality set to at least "High", as any lower and an important texture at the beginning of the map will be too blurry to read.

Lastly, DO NOT start the map with the usual "map <mapname>" command in your console OR the main menu "create server" feature. This will load the map but it will not be functional. To get the map to load functionally, type in "exec startnewgame" into your console instead.
Reason being, it executes a cfg published with the map that turns sv_allow_point_servercommand to 'always', which is mandatory to get the map to work. It also rebinds your E key to use, instead of to call for medic. Again, this will be automatically restored at the end of the map, or can be restored manually at any time via "exec mydefaults" in your console.


Credits
Map created by: Me
https://steamcommunity.com/id/Dpfl/
Custom textures: Smiley the Smiley
https://steamcommunity.com/id/smileythesmile/
Wormhole particle systems: Exactol
https://steamcommunity.com/id/exactol/
Dartboard textures: The Asylum
https://tf2maps.net/members/the-asylum.1021/
Rocking Furniture: Acumen
https://tf2maps.net/members/acumen.4426/
Record Player: SinistarR
https://tf2maps.net/members/sinistarr.3714/
Farm props: Shmitz
https://steamcommunity.com/id/shmitz/
Toilet: Buddikaman (Scott Petty)
https://tf2maps.net/members/buddikaman.387/
Buddikaman@yahoo.com
Recolored Crystals: fuzzymellow
https://steamcommunity.com/id/juniperdavid/
Ceiling Fan: ISPuddy
https://tf2maps.net/members/ispuddy.21124/
Jimi-Jam Jars: MaccyF
https://steamcommunity.com/id/MaccyF/
Separated hour hand clock: Seba
https://steamcommunity.com/id/seba079/
Nightmare Aquatic and Deep-sea Monstrosity: EArkham
https://steamcommunity.com/id/earkham
Luigi's Mansion Piano: Myuu
https://www.youtube.com/c/myuuji/featured
https://www.patreon.com/myuuji
Luigi's Mansion Orchestral: Oscar Azcautli
https://www.youtube.com/channel/UCAXR2RYFWwUAFmX4NPgEZZg/featured
https://soundcloud.com/oscar-rodriguez-flores

(If I forgot anyone, I'm terribly sorry! Please bring it to my attention immediately and I'll rectify the credits roster!)
 

sharktemplar

L1: Registered
Feb 26, 2018
18
2
Version 0.81 released!

Patch notes:

Fixes:
  1. Fixed an issue where Merasmus would repeatedly tell the player to claim their reward even if they already had due to them grabbing it at a very specific moment, causing the internal triggering to misalign and confuse the scene.
  2. Fixed a typo with Smiley the Smile's name in the end-map screen text cards (it's still present over on the steam workshop page tho, sorry lol)
  3. Adjusted vv_forcedrawmelee.cfg file to make a rare occurrence of the primary weapon being fired before being successfully holstered less likely (hopefully impossible) to occur for people with decent-or-better hardware who get 300 frames average upon map start.
Changes:
  1. Changed final end-map screen text card to be more clear that the player should close the map manually instead of them needing to figure it out for themselves by waiting for "To be continued...?" to appear twice unchanged.
  2. Added some straightforward console feedback upon execution of the startnewgame.cfg file, printing a brief description of what was changed and the fact that the map is actively loading up so as to avoid any possible confusion over whether or not "exec startnewgame" did anything, since no loading screen appears when using it to play the map correctly.

Read the rest of this update entry...
 

sharktemplar

L1: Registered
Feb 26, 2018
18
2
Added 2 custom medic-player reaction sounds that were always meant to be present from the first release but were never properly embedded into the map because they were called upon by a point_servercommand entity instead of called upon by an ambient_generic entity, so the embed process didn't know they existed and I forgot I added them in this way lol.


Player character now has a panicked gasp sound when
the red portal is sucking them in, and also just before Merasmus teleports them away to save them,
and now also has a panicked cry noise while
spinning helplessly through the void in the end scene just before the large yellow mouth appears.

Read the rest of this update entry...
 

sharktemplar

L1: Registered
Feb 26, 2018
18
2
Changes:
1. Restored light flicker to bathroom gremlin sequence (was previously cut due to an finnicky compile problem)
2. Secret diary model next to bed now appears like it should have
3. Fixed tv sounds breaking out of sync and playing over each other if the player decides to open the closet door more than once
4. Fixed 2 player reaction sounds not playing when they always should have (for real this time)

player now has panicked gasp when
spinning in the void in the final scene, just before the yellow mouth appears
and now has panicked cry when
Merasmus is charging his spell to save the player at the end of the final scene

Read the rest of this update entry...