Fixed a bug where brush editing could become unresponsive to input. (It was an issue where the UI and editor were fighting for input)
Fixed a bug where text input would deactivate if the mouse was moved away. You can always click in the editor or press return to deactivate the current text input widget. (Note: things like WASD panning controls will still submit to both text input and the editor if the mouse is over the editor while a text input widget is selected. This might seem a little weird but it hasn't been a noticeable problem for me.)
Layers now export their names and id's to the visgroups in the vmf. Instead of "Layer0" through "LayerN", you'll be able to see stuff like "Floors - 0", "Walls - 1", "Stairs - 2", "FloorsB - 3" etc.
Updated the readme with some controls I forgot: while holding space for panning mode, pressing F will recenter and unzoom the camera, and pressing G will reset the grid to 64hu.
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