Verborgen A5

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  1. Verborgen Update A5

    LoovyTurgz
    Changelog

    • Adjusted the height of the water around A
    • Adjusted Blue spawn time after A is captured
    • Adjusted the length of the ramp at last
    • Adjusted the height of the water on A
    • Adjusted Red spawn time after B is captured
    • Adjusted the bridge width at C/D
    • Adjusted the layout at A to remove a horrid sightline (I removed the cover, leaving snipers exposed if they wish to use the area)
    • Adjusted health and ammo sizes in areas of the map
    • Adjusted the position of A's...
  2. Verborgen Update A4

    LoovyTurgz
    Changelog

    • Adjusted spawn times to allow better defence
    • Adjusted the distance Blue have to push the cart at D by 128HU
    • Adjusted the max timer to 8 minutes
    • Adjusted the position of B's cap to be back slightly to encourage C defence

    • Changed Red's forward spawn logic to, when B is capped, open the doors up and disable the RScabinet

    • Removed a Red spawn exit to avoid Blue spawncamping by avoiding all combat in the area
    • Removed the one...
    basilhs333 thanked this.
  3. Verborgen Update A3

    LoovyTurgz
    Changelog
    • Removed a rock near A which was causing players to get stuck
    • Changed a flank route around last
    • Changed a flank around C to not allow Blue a free bit of height over C
    • Changed the position of the large ammo on A
    • Changed the window models to avoid confusion with glass and no glass
    • Adjusted cover around C to avoid massive sniper killzones
    • Adjusted spawn times for last
    • Adjusted the timer not to be 10 minutes to defend last
    • Added a ramp in Red's final...
  4. Verborgen Update A2

    LoovyTurgz
    Changelog
    • Added doors to flanks that should not be open until later in the game
    • Reworked some flanks looking over B
    • Reworked forward spawns to be pushed back one to avoid blue rolls
    • Added a door which closes off a flank to D, giving red engies less of a nightmare to deal with
    • Added a teleporter to Red's forward spawn which takes you back to their lasts
    • Reworked some sightlines
    • Reworked C to allow for more areas to set up sentries and defend from
    • Reworked a...