changed the prefix from tfdb_ to vdb_ (vanilla dodgeball or vscript dodgeball) to avoid confusion with the plugin version of the gamemode;
instead of simply dying, players will now instead instantly swap teams upon death (unless they killbind). The round will conclude when one of the teams has 0 players left. This was done because the waiting times on populated servers were far too great before;
the targeting algorithm has been changed. Now instead of just picking the target randomly, the rocket will pick the target based on their distance to the rocket and to your crosshair (this means that players you're looking at are more likely to be picked);
fixed a few edge cases that made rockets get stuck underground;
added a few small touches like particles on rocket bounces.
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