Detailing update! Lots of detail and skybox fixes. Check it out!
+Added lots of signs in spawn to promote team togetherness (and to fight when they're next to each other)
+Added barrels next to light posts for Scout to jump with
+Added buildings behind the spawns to fill in unused space
+Added more small details in the map
+Added an out-of-bounds room used in map testing
+Added permanent and class-specific spawn points to promote rollout optimization for Ultiduo and Ultitrio
-Removed the rain from the spawn
*Changed the height of the point by lowering it somewhat to fix one-sided gameplay issues where upper spawn was not good enough and getting spammed out was too easy
*Changed the open roofs in spawn to be closed, too many complained about muddy shoes
*Changed the time to wait before the point opens from 10 seconds to 15 seconds to promote a longer mid-fight and give more strategy to the mid-fight as a whole
*Changed clipping in some areas of the map to feel more natural