Ultitrio Aesthetic

Ultitrio Aesthetic b8

ultitrio_aesthetic_b8.png

After some community-made feedback, I updated my map to include many new things! I hope this makes Aesthetic much easier to move around on!

+Added slope to high ground to make it easier to walk up to.
+Added lots of spawn props.

-Removed awning by drop-down from high ground as it restricted movement too much and it wasn't very intuitive to understand.
-Removed the clipping on high ground on the basket and the awning so you can hide there now and it makes more sense.

*Changed the clipping on the fallen fences to be more accessible and less jarring.
*Fixed an odd seam in the map that lead to the void that was out of the field of play.
*Changed the clipping on the barrel and box to line up with the slope on upper.
*Fixed HDR and LDR along with some missing texture errors people were having with Aesthetic.
*Changed one texture on each building to make them less reflective
b51.png

Detailing update! Lots of detail and skybox fixes. Check it out!

+Added lots of signs in spawn to promote team togetherness (and to fight when they're next to each other)
+Added barrels next to light posts for Scout to jump with
+Added buildings behind the spawns to fill in unused space
+Added more small details in the map
+Added an out-of-bounds room used in map testing
+Added permanent and class-specific spawn points to promote rollout optimization for Ultiduo and Ultitrio

-Removed the rain from the spawn

*Changed the height of the point by lowering it somewhat to fix one-sided gameplay issues where upper spawn was not good enough and getting spammed out was too easy
*Changed the open roofs in spawn to be closed, too many complained about muddy shoes
*Changed the time to wait before the point opens from 10 seconds to 15 seconds to promote a longer mid-fight and give more strategy to the mid-fight as a whole
*Changed clipping in some areas of the map to feel more natural
*Fixed issues where some textures are missing and safety pylons sanctioned by OSHA weren't appearing or were missing textures.
ultitrio_aesthetic_b3.png

We recently received some complaints from OSHA due to the safety of our workplace being a "major hazard to all life" so we've decided to make some adjustments, here they are.

+Added lines to dictate traffic to cause fewer crashes
+Added safety pylons because using your eyes to see danger is too diffucult
+Added lights by the bus stops to thwart frequent knifing attacks

-Removed nothing.....

*Fixed an issue with player clips that allowed players to leave the map causing injury from high falls
*Edited the clipping on the fences by the water to fix the fence clipping into the concrete (OSHA suggestion, not mandatory)
mainview2.png
This update brings a lot of fixes and additions that I think everyone would agree are worth it. Mainly gameplay changes that make the map more dynamic and navigable.

+Added water on each of the right sides for each team's Soldier to do high bombs with
+Added resupply lockers between the middle and left door in spawn along with one near the right too

-Nothing removed.....

*Fixed an issue where the KotH timer would sometimes not begin counting down
*Changed the clipping on the fences on battlements to allow bullets and rockets to passthrough but deny players from walking through
*Fixed one of Blu's lights as it was floating in b1
*Moved the health packs out of where the water is to in front of the stairs to the water
*Raised the skybox some to allow for more sky mobility from high bombs and to allow for easier movement in the air
*Fixed multiple clipping issues in Red's spawn.
*Fixed some lights not being positioned right