tubetown

tubetown a3

MORE TUBES
  • Added new tube that takes you to mid
  • Added super protective railing to cliff, you'll never fall off again :)
  • Removed the middle lava pit
  • Changed lava pit damage (Instakill -> 50)
  • Replaced mid pumpkin bombs with puddles to dip your feet in
  • Attempted to add visuals above the tubes on mid, pretty sure this is broken though so I'll look into it further in another version
Thanks to all the playtesters that helped shape this update :)

  • Updated world lighting to be less dark overall as well as change the angle to help light the point up more (I'll be working on this further as I'm not too happy with where its at now, Just got quite a few complaints that it was much too dark).
  • Added signage above more confusing areas such as the button that ignites the ramp, the tube in spawn and the new trimp ramp.
  • Added a new trimp ramp below the point and moved the packs from the box stack to be next to this new trimp ramp.
  • Adjusted the mid tubes to not instantly kill players inside them when the point flips, instead it will wait 5 seconds.
  • Added a new tube over the deathpit to help rollout be a little quicker or avoid sightlines.
  • Added more lava and health inside the lower house.
  • Swapped the medium ammo over the deathpit with a full health.
  • Fixed pumpkin bombs not spawning in correctly.
  • Added a grate from the sniper perch to the saw-doorway that can be splashed through.
  • Added a sign to the deathpit on mid for clarity.
  • Upped all indoor lighting.
Corrected HDR and Cubemaps
Fixed compilepal not packing correctly, so now the map is actually packed!