Completed the following changes:
gap in a blue spawn door
shooting over the wall from 1st to last pt territory, will use block bullets instead of just player clip
will remove the small blu only door entirely and just replace with glass.
will remove the 2 entryways to "mid/barn" area that are closest to red and blu 1st spawn. cuts off the map abit more, not as mid centric and encorages fights closer to the payload.
remove blu forward spawn
remove medium hp packs near full hp packs
remove 1st and 3rd checkpoint
reduce timer to 4 mins
make only checkpoint grant 2 mins