transmission

transmission a2

Mainly an update on the gamemode this time round.

Added a custom soundscript file and attached lots of in-game actions to it.
  • Picking up the flag.
  • Dropping the flag.
  • All the CP behaviour you'd normally get in CP-based game modes.
  • The suitcase being ready.
  • The suitcase being returned.
Points now also make all the noises associated with capping them.

Removed the hut.
Added some more team-colouring.
Moved back the spawns so that players use more routes.
Made the CP position more central so that players split up a wee bit more around mid.
Added some windows into the highground so you can see what's going on in it from yet more places.
Added a balcony on the other side of the window in the highground so that you can coordinate pushes easier and have somewhere to be on the other side of that small doorway.
Fixed the rocks not being properly mirrored.
Quick update.

Forgot to add non-default respawntimes. So I've added some that will hopefully be good. 4 seconds for when the mid can be capped, 4 seconds for attackers, 8 seconds for defenders.

I also forgot to make my ambient_generics around the computers play. So now they'll do da bleepy bloop.