● Converted some fence props to brush work
● Added a door for Blu that opens after B is caped so walk times are shorter
● Detailed quite a bit
● Added a 3d skybox
● Added another spawn exit for Blu at A to the left highground roof
● Added temp fences so Blu can safely avoid a sightline while flanking at A
● Changed a medium health kit at B to small so red doesn't have that strong of a hold
● Other small...
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