R03 Contest Entry - bug fixe
- increased size of nobuild so people can't grief by placing tele exit next to the catapult that launches you upwards
- added in nobuild in front of teleporter booth - potential for abuse - i.e. tele exit next to the tele entrance to the tower could enable a player to go straight from spawn to the tower via this logic: player leaves spawn, stands on tele entrance, exits, bounding box of player hits the tele trigger for the tower and immediately gets tele'd to the tower room giving the impression that they've gone from spawn to the tower room instantly. This can still happen if engies build an entrance/exit at spawn/tower room, but the defending team will have a chance to destroy any exits they see there but the can't in the above set up. So I'm killing this potential exploit that was seen last night in testing,
- fixed shadow bug on the forcefields, they are now set to disable receiving shadows and hopefully that does the trick and you will no longer see a square shadow outline if standing in the forcefield
- removed the flashing warning light on the jump pad, replaced it with an arrow pointing up, it was annoying as hell and I was also concerned that the flashing electric light could trigger photo epiliptic shock, it really did a number on my eyes
That should be all the bugs looked after - will submit for another test