> Midpoint is longer by 256 units on both sides so it's less cramped
> Totem is now clipped all over so you can't get caught on it / stand on top of it
> Houses at mid are changed - One has a rare spell with health/ammo upstairs and a slightly hidden common spell, and the other has a large health kit with a common spell upstairs and a slightly hidden ammo pack.
> Both the rare spell and the large health pack have a death pit and pumpkin bombs around them respectively
> The map's light_env...
> Map is now a bit brighter (No pitch black areas)
> Totem Pole is now fancy dancy, and has a rare spell on top of it
> New large health pack surrounded by pumpkins (Note: Don't know how to make pumpkins respawn yet)
> Pumpkin bombs!
> Moved the wheel of doom card onto the totem pole.
> Slightly adjusted trimp ramp so 100% speed classes can jump up to the spell.
> Textured two buildings near the point.