The Parish: Waterfront (SZF)

The Parish: Waterfront (SZF) V2

Gauntlet changes (CP D):
Reduced D cap time from 20 to 3 seconds
Reworked some spawn placements to streamline Infected map control before and during gauntlet
Zombie rage timer adjusted to be shorter and give longer rest periods, rage lasts 8 seconds instead of default 20
Added rare weapon spawns inside decon
Added pickups on D tower
Added pickups inside decon
Added pickup cluster at first maze bend
Decon exit now opens like a typical shutter door for survivors: it stays open once the alarm is sound. Exit opens automatically if survivors do not leave the decon. Changed so survivors leave more on their own terms now.
Removed a spawn catapult depot street entry to D

Main changes:
Fixed soundscapes and level sounds not working when map is run through the Workshop
Doubled the default SZF rare weapon cap (default 15, doubled to 30)
Added a guiding arrow at A spawn for Infected
Added Medigun near C alley
Reduced A cap time from 60 to 50 seconds
Reduced B cap time from 60 to 50 seconds
Reduced C cap time from 48 to 45 seconds
Reduced E cap time from 60 to 30 seconds
Moved E Infected spawns and adjusted enabling events
Moved B Infected spawns to be further away from point and populate park more
Swapped a few weapon spawns into uncommon spawns
Added park archway to CP C
Added pickups inside bus station
Added new ladders in park from L4D2
Doubled ammo kits on A (2 small)
Adjusted E observer points
Minor clipping and prop orientation improvements for movement reasons
Added some privacy doors to bathrooms
Added roof texture to CP B building
Added ammo to evac line (before decon)
Changed Infected spawn placements for A
Added the Thermal Thruster to randomly spawn in a few places
Adjusted soundscape proxies
Fixed missing pickup patches on B
Fixed being able to hit underneath gazebos
Fixed some missing tree drain overlays
Fixed stuck spot at map start
Opened vista from A street to B and added an Infected ladder
Minor visual changes and fixes