- raised the small shed at B up onto stilts. this allows it to block sightlines across the upper level of B, and opens up the lowground to allow for more comfortable combat in that area. also added another rock on blu's highground behind it to allow for more cover to help them combat red snipers.
- made most of the platform directly behind B an interior, to allow red a more covered approach to the building to the side of the point.
- restructured and consolidated the lowground route on C to funnel players more into the other routes and allow for red to focus their defence more elsewhere.
- removed blu's chicken wire cover in their main entrance to C, which should make pushing the central route on C riskier and give snipers more angles to play with in that area. added a little extra cover behind the doorway to allow safer access to the other levels for blu players not taking the main route.
- flipped blu's balcony on C to the right instead of the left, to prevent jumpers from having the same ease of access to red's grate balcony.
- completely restructured and rebuilt red's final spawn at C, seperating the exits completely.
- you can now stand (but not build due to angle) on the chute at C without being pushed. we'll see how balanced or unbalanced this is.
- slightly rerouted the path towards B point from blu's forward spawn thru a new side room, in order to prevent sniper spawncamping.
- made the 'no flag' visualisers generally smaller and higher to obsure vision during combat less, and moved them back at the entrance to C.
- added flag reset triggers further behind the 'no flag' drop triggers to address cheesing attempts by repeated dropping and picking up of the flag.
- increased A's capture time slightly.
- delayed blu's forward spawn on both points by 10 seconds.
- reduced red's respawn wave time slightly for A and C.
- gave blu a little extra time to attack C.
- dealt with some more cringe gameplay trees.
- various geometry, prop, clipping, displacement, lighting and visual changes across the map.
- pickup changes.
- spectator cam changes.
- added a mapwide generic soundscape.