TF2Ls for Unity 0.0.1
Collection of Helpers for TF2 Unity Games
Overview
TF2Ls for Unity (pronounced as TF Tools but is an acronym for TF2 Loaders for Unity) is a collection of editor tools that help streamline the porting and usage of Valve assets in the development of Unity games.
This set of tools is a collection of existing scripts from past community developers packed together and given a very friendly user interface. Things that required too many mouse clicks, minutes, and headaches can now be done in seconds!
Admittedly, it is a bit silly to upload a Unity dev tool to a map-making website dedicated to a community of users who probably don't use Unity. But hopefully, this tool will act as a gateway for existing developers to make TF2 fan-games and inspire others to give game development a try!
What's Included
TF2 Shaders that support Painting and translucency
A mesh skeleton switcher that allows for the easy parenting of item/cosmetic/weapon rigs to character skeletal meshes
A model texturing tool that automatically reads .VMT files, generates new material assets, converts associated .VTFs into .TGAs and finally applies them to a mesh. All in one press!
Credits
TF2Ls for Unity (pronounced as TF Tools but is an acronym for TF2 Loaders for Unity) is a collection of editor tools that help streamline the porting and usage of Valve assets in the development of Unity games.
This set of tools is a collection of existing scripts from past community developers packed together and given a very friendly user interface. Things that required too many mouse clicks, minutes, and headaches can now be done in seconds!
Admittedly, it is a bit silly to upload a Unity dev tool to a map-making website dedicated to a community of users who probably don't use Unity. But hopefully, this tool will act as a gateway for existing developers to make TF2 fan-games and inspire others to give game development a try!
What's Included
TF2 Shaders that support Painting and translucency
A mesh skeleton switcher that allows for the easy parenting of item/cosmetic/weapon rigs to character skeletal meshes
A model texturing tool that automatically reads .VMT files, generates new material assets, converts associated .VTFs into .TGAs and finally applies them to a mesh. All in one press!
Credits
- VTF import functionality is done in the backend using VTFLib made by Neil "Jed" Jedrzejewski and Ryan "Nemesis" Gregg under the GPL and LGPL licenses.
- VMT parsing is done using scripts from Frassle's Ibasa library under the MIT license.
- TF2 shaders are implementations of those found floating around the Unity forums that were then modified by me to add paint support.