TF2 Party (April Fools 2020)

TF2 Party (April Fools 2020) B2a

32+ Players Update
  • Reworked red light green light logic to work with 32+ players
  • Fixed waterfallers platforms getting stuck (for the last time for real this time i promise)
  • Fixed scoring for hammer time
  • Removed debug hud text from showing up
  • Hud now shows tf logo during minigame spin
  • Fixed placeholder hud icon from showing at map load
  • Added ding sound to board spaces
Featuring original music by @Sarexicus and backported the HUD from TF2 Party 2 from @Yaki

Couple other minor changes to the following:
-Textured instructions trains
-Textured Wheel-O-Games
-Replaced dev cars from Red Light Green Light
-Skydive Buddies significantly less melee damage
-Skydive Buddies added fire
-Plinko adjusted points values
Final Tweaks Probably

0a-board.jpg



Changelog

  • Fixed softlock when wheel gets stuck (again)
  • Modified logic to allow hitting override buttons while minigames wheel is spinning
  • Added override buttons to force a team to win (gives max spaces to a team and moves cart)
  • Moved debug buttons and logic room above map
  • Fixed Minigame Title not showing during instructions
  • Adjusted respawn times
  • [Pick-a-Door] Fixed an exploit with melee projectiles
  • [Pootis Spencer] Increased platform base speed, adjusted nobuild and teleporters
  • [Plinko] Increased resupply area, moved score indicators, and fixed missing sweeper
  • [Waterfallers] Platforms will now suck you down to lessen scout cheese. Also adjusted timings to be more fair as a result.
  • [Skydive] Added increased knockback and reduced melee damage.
  • [Leaked] Fixed some completed brushes still having dev textures
Beta Party

Finally putting this map in beta with the upcoming TF2 Party 2.

Changelog
  • New prefix "tfp" for the "tf2 party" gamemode
  • Every minigame has textures, for a minimum artpass
  • Finished artpass of main board (it's good enough)
  • Fixed missing custom soundscape (oops. it was missing in a14)
  • [PLINKO] Fixed Plinko scoring (it was broken this whole time)
  • [RLGL] Added visual indicator for "stop" detector
  • [SKYDIVE] Added points text to rings, and they spin now.
Robust or Bust!

Woah another year just flew by! Here with updates made for this year's event fixing a bunch of bugs from last year.

Stay tuned for TF2 Party 2 next year ;)

Thanks, and have fun.

------A14 Changes------
MAIN BOARD
-Revised Spaces Wheel numbers.
-Added credits in spawn.
-Updated minigames list in spawn.
-Fixed collisions on some props.
-Fixed some missing line overlays.

LEAKED
-Removed dev textures that aren't placed by players.
-Slightly increased time.

POOTIS SPENCER
-Slightly increased conveyor base speed.

PLINKO
-Reduced scale of stickybombs.
-Added hint for ressuply.
-Stickies that miss should roll off the bottom now.

TREASURE HUNT
-Swapped out music.

SKYDIVE BUDDIES
-Fixed rings not spawning.
-Added platforms that occasionally spawn.

WATERFALLERS
-Adjusted timings.

------A13 Changes------

New override minigame buttons under map for admins
-Only work during the intermission
-They will stop the "spaces" wheel from spinning if it is currently spinning

Shrunk down the board height so it isn't so massiv

Waterfallers
-Scout no longer OP
-Slightly decreased flag intervals.
-Increased platform sunken time.
??? Fixed giving the wrong team a victory.
-Fixed missing no build trigger.
Skydive Buddies
-New scoring. Both teams can use all rings.
-Golden rings are worth more points.
-Fixed "leak" effect on when looking up.
-Rings spawn slower.
LEAKED
-Added better instructions.
Plinko.
-Charged shots no longer required.
-Better feedback for scoring points.
Treasure Hunt
-Adjusted treasure locations so the teams always have to cross the map.
-Adjusted completed dig height
Sentrygun BR
-New Detailed arena.
-Fixed Sentryguns being able to shoot through wall
i Spy
-Walls stop slightly earlier for more space at the end.
Hammer
-Fixed not actually counting "jumps."
Red Light Green Light
-Cars slightly easier to avoid.
This update fixes most of the issues that arose during the gameday. The map gamemode is now more robust in general.

Overall Fixes
  • Added "Turns Left" counter to fix infinite round map change softlock.
    • No more 36-hour long demo files!
  • Added a max number of nudges to fix map softlock on infinite nudges if the wheel stopper is stuck.
    • This happened by sheer chance, and it was so lucky it never happened during the gameday.

General Improvements
  • Added minigame difficulty scaling for number of players.
    • Applies to Pootis Spencer, Leaked, and Pick-a-Door.
    • These minigames are now playable with a small group of friends.

Minigames Fixes and Changes
  • More forgiveness on I Spy spikewall
  • Fixed Pick-a-Door button damage filter
  • Fixed button delay for Treasure Hunt
  • Fixed Sniper Season player spawns
  • Mostly fixed Waterfallers jank
  • Made Skydive Buddies melee only
  • Moved Plinko platform closer

Misc
  • Fixed game weirdness if a minigame ends before it starts.
  • Adjusted wheel stop and nudge timing.