Techmap A16

Ten dollar hooker of maps

  1. Alpha 16

    Wilson
    Alpha 16

    Minor changes all around, realized I probably should have those tested just in case. Slapped detailing that is in playable state on it for good measure.

    Changes include:

    - Minor changes and adjustments all around.
    - Point now unlocks after 20 seconds instead of default 10 seconds.

    [​IMG]...
  2. Alpha 15

    Wilson
    Alpha 15, the version where more shit is outside. Mostly to help players differentiate certain sections of the base better.

    Changes include:

    - The big room outside spawn is now outside.
    - Health and ammo adjustments.
    - Whole new set of health and ammo mid.
    - Removed a powerful sniper position mid.
    - Small tweaks here and there to not make Engineer entirely useless mid.

    [​IMG]
  3. Alpha 14

    Wilson
    Alpha 14, some experimental changes to the mid balconies to make soliders little less powerful.

    Changes include:

    - Mid balconies are now part of the indoors.
    - Health and ammo adjustments.
    - Added imaginary water under the point.

    [​IMG]
    [​IMG]
  4. Alpha 13

    Wilson
    Alpha 13, I had some reworks of one of the side routes planned for this one, but considering the amount of issues layout wise that pop up after i was done, i rolled them back. They still might come back if there is dire need for such changes.

    Changes in this version include.

    - Detailing of indoor areas.
    - New lighting.
    - General cleanup of playable space, less railings and doorways.
    - Some changes to the balconies.
    - Soundscapes.
    - Clipping improvements....