Techmap

Techmap A16

Alpha 16

Minor changes all around, realized I probably should have those tested just in case. Slapped detailing that is in playable state on it for good measure.

Changes include:

- Minor changes and adjustments all around.
- Point now unlocks after 20 seconds instead of default 10 seconds.

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Alpha 15, the version where more shit is outside. Mostly to help players differentiate certain sections of the base better.

Changes include:

- The big room outside spawn is now outside.
- Health and ammo adjustments.
- Whole new set of health and ammo mid.
- Removed a powerful sniper position mid.
- Small tweaks here and there to not make Engineer entirely useless mid.

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Alpha 14, some experimental changes to the mid balconies to make soliders little less powerful.

Changes include:

- Mid balconies are now part of the indoors.
- Health and ammo adjustments.
- Added imaginary water under the point.

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Alpha 13, I had some reworks of one of the side routes planned for this one, but considering the amount of issues layout wise that pop up after i was done, i rolled them back. They still might come back if there is dire need for such changes.

Changes in this version include.

- Detailing of indoor areas.
- New lighting.
- General cleanup of playable space, less railings and doorways.
- Some changes to the balconies.
- Soundscapes.
- Clipping improvements.

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