tc_mannland

tc_mannland a10c

Added a second route on the Mannor/Jungle Connection
Changed the layout of the Outback/Mannor connection
Added a ramp on the Cabin/Mannor connection
Moved the Outback point about 400 HUs away from the Jungle point
Fixed an issue with the feedbackroundrelay
Added HDR support
Added extra connections to all routes
Reworked the Outback/Mannor connection
Fixed some overlooked door logic
Fixed a ramp being too steep
Added those signs I was talking about last time
... And we're back

Another complete revamp taking elements of the last 2 iterations
There's no signs or map yet, that will be in a10a since I want to get this out now
There is also no last points still
Fixed cross-route health kits being in walls
Hopefully fix the blockers not being disabled in TF2maps' Feedback round
Removed the roof of the treehouse on Jungle leading to the main route to Manor
Scaled up the entire map by 1.25x
> The proportions are the same, just everything is bigger
> This does not include vertically
Added signs to show where the routes are
Complete layout overhaul; redesigned so that the cross roads are more logical and hopefully fun to engage in.

Added a custom texture for the setup doors.
> Fixed a ramp not being walk-able
> Fixed certain signage not displaying on the right round
> Re-Added the flank routes.
> > Outback to Alphine and Jungle to Mannsion are basically identical to their previous versions
> > Alphine to Jungle has a different entrance Alphine side and different ramp Jungle side.
> > Mannsion to Outback has Outback's entire route changed due to point relocation; Mannsion identical to previous version
> > All cross intersections now have a sewer system that leads into the main water feature at mid, which unlike the previous tunnels, should force all fighting into one place.
> Removed the dedicated point areas for each section and merged them with their lobby's.
> Changed Jungle to be more of a wild's area for each section instead of a main area and a small side path. //Lasts are unchanged.
> Changed the housing area of Alpine to suit the individual routes.
> Changed Outback to fit a new design for future detailing.
> Properly separated each area of Mannstion for individual routes.
> Adjusted health and ammo locations.
> Changed up mid to be a water island location.
> Separated mid for individual routes.
> Adjusted environmental lighting to a orange tint on per request.
> Fundamentally changed the flanks
> > Instead of the flanks being entirely separate from the mid areas they are now tied to it, serving as a alternate path in said mids for the most part. Development of further flanks will still be considered.
> Adjusted each area for said flanks.
> Changed signage to reflect this
> Added more blockers in Mannition
> Added more trees to Jungle
> Added temp skybox blockers in Jungle (until a 3d skybox gets made)