New update, one step closer to Beta!
Addressed feedback:
"Map is too flat"
I'm looking for ways to add height without disrupting much of the flow, I'll submit for playtesting, check what I can do and then edit accordingly
"Point is too flat"
Added minor height elevation (possibly needs more) to point and a ramp to that elevation for comfort
"Enemy can use our side's (near point) ramp to get an advantage"
Added a tiny balcony to replace the ramp connected to the floor, this requires 2 jumps to use making it uncomfortable to get up from the point
"Right flank is too far away" + "(Your) Right flank's health pack benefits defenders"
The speed was intentional, however, after running in it I believe it's far too slow, I'll look into shortening it
The health pack has been moved to the (previously closed) gate, anyone camping on the health pack can get trapped inside the room.

"Engineer is difficult to play"
As of now I have expanded the Left flank's room to allow safer building, replaced a backwards Health pack for a Med. ammo and moved the Right flank's ammo pack to an elevation, even after those edits I believe engineer may need some more, but I'll have to see.

"Map is mostly tall walls"
As of currently this is the layout and due to laziness I didn't want to add clips/props to the top part of these walls, if I see the chance I will try to add some roof(s) to make it look less uninteresting.
Extra changes:
Made the right exit to spawn a little bit more appealing with a few anti-spawncamp measures
Made spawnrooms bigger
Made sunlight dimmer (It made some walls way too bright)
Updated some badly placed clips, including handrail in capture point's higher balcony
Increased size of left flank's ammo pack, Health pack brought a bit forward
Minor brushwork.
Enjoy.
If you find any logic errors, let me know!