Beta 3 release, contains multiple detailing updates which are not final but pave the way into what the map will look like
Changelog:
Gameplay
Wooden structure besides hut has been turned into an extension of the hut allowing for more cover and a very risky yet aggressive engineer nest position, as this is a gameplay change the hut was not decorated properly
Levelled the ceilings in the concrete building which add very little vertical space
Removed multiple props from the "comms" room and replaced for a truck (Placeholder?)
Optimization:
Minor brushwork optimization
Changed some worldbrushes for func details and vice versa for better visleaf cutting
Detail
Made each team's concrete building a bit more visually appealing by adding windows, doors and extra geometry
Updated structure besides each concrete building to look better
Added a dead meme hidden in plain sight, if you find it, message me.
Added signature to a visible room
Updated lighting
Placed the "Sawmill elevator" below the point
Un-scrunched the very bent A and B gates
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TODO: Properly decorate both concrete buildings, Overhaul spawns and their areas (Beta 4?), Mini-lighting overhaul, etc.