"Wow... the sun, it's so... b-b-blinding... - MY EYES!"
- You, after looking at the sky
Changes:
Brushwork optimized again for easier updating and cleaner geometry
Point raised to block Sniper duels from happening across the map
Revamped left flank because it was choky, required too much movement to be enjoyable and was too annoying to use in general, Instead it got replaced with a brand new brick shack!
Shack contains a small health kit visible from the point for ease of access, nothing to hide!
Medium ammo pack in left flank moved right behind the metal fence and reduced size, this may need to be higher up to be visible to players on the point
Lowered wall in flank and replaced with skybox to allow more light in
Left flank's building made bigger for (hopefully) more comfortable forward holding and added more lights
Main path has been made wider allowing players to see the point from further away and make the travel more comfortable, added a tiny Ammo kit behind the (New) wooden barrier
Ramp to balcony has been updated into a better looking and less choky proper "staircase", It's still a ramp but i'll update this later.
Added more height changes to the right flank's building for more dynamic gameplay
Spawn's right door rotated into being completely horizontal
Right hallway has been made wider to incentivize rollouts here (May need more edits)
(!) Not seen in picture (!): Small health kit and Ammo pack in this area has been removed because it may encourage spawn camping
Moved few pickups around
More skybox textures have been added
Notes:
This update...
- does
NOT have an env_tonemap_controller, this means that HDR may not be properly set up, proceed at your own risk
- already has a navigation mesh, you do not need to create one to play with bots!
- contains 1 custom texture
- has 3 Cubemaps
Report any bugs to me (Except for Red exit sign in Blu spawn, I'll fix it later!), you can contact me by TF2M dm's, Discord or post the feedback during an IMP
Enjoy!