Good (whatever time of day it is for you), mappers!
Yesterday we had an Imp and Tasmania was playtested, for the first time; with real players!
It went... OK, apart from the snipers, so I decided to summarize the problems and post what changes I'm planning
** Problems **:
1 - "Where do I go!?", It was dumb to think players would know where to go, my thinking was "Well, they downloaded the map they must've seen the screenshots"...forgetting servers don't show screenshots, Yeah...
2 - "I can see this guy from across the map!", even in the first iteration Snipers were a problem, they still are.
3 - "Too much height difference in the center", Soldier has too many places to stand on and shoot down, the area around point is too open which lets Scout be an annoying little bas-
4 - Hard to know where things are if you can't see them, a few pickups took too long to spot and be recognized, if you're in spawn you don't know what's outside without opening the gates, etc etc...
5 - Flank is too far away to be used effectively, The only time I saw someone use the flank was to grab the small health kit, I think no one even saw there was a Medium Healthkit and Ammopack
** Proposed solutions **:
1 - Add arrows and more distinct geometry/props
2 - Add more props on the sightline, twist some paths further
3 - I will move around some height around the map especially around/on the point
4 - Might change geometry for the pickups and add glass to spawn
5 - I think the best way to fix this is completely close off one path and connecting the flank to a path near spawn to allow it to become a contested area, this is the biggest edit on the list which will change gameplay massively
Oh also, remove that Hallway or use it, it's useless and was leftover in case I wanted to add another vent system, I'm not sure what to do here