Changelog:
- Moved lower route down by 128 units
- Moved B up from that 64 units
- Removed side path between A and B, as it made rotating between the two too easy, and made it hard to hold B
- Remade spawns and the area around them completely, moving spawns back >~1000 HU, as they were too close to the action
- Added some extra flank routes between spawn area and the upper and lower route (in the tunnel and by the shore)
Screenshots: