I realized just how much is needed for a map to be finished. So I'm reverting it back to alpha! I got a lot of feedback from it's first test ever, so I've made a couple of changes based on that.
First, the "biggest" change, I widened the ramps leading up to the area above the point, which in turn, made the room the point is in smaller (Unfortunately, I'd have to widen the whole map to keep it the same size, and I'm not comfortable with my abilities (yet) to be able to do that yet).
The minor changes are as follows:
I adjusted the clipping and placements of the forklifts near the right spawn exits, as well as added nobullet brushes to the forklifts since the collision model for the forklift is kind of awkward to run up the back of it, so you can walk through the top part of it (for now)
Made basketball hoops non-solid. (How did I miss that?)
Added chicken wire texture below the ramps to sniper walkway where before it was just clip brushes.