• decreased the amount of time doors would stay closed
  • made decoration props more consistent with the environment
  • fixed grinders appearing in the skybox
the final iteration of the map before it gets uploaded to steam
  • visible airstrike - you can see the bombs
  • added more deco props
  • made building geometry slightly more complex
  • reworked some textures
  • neutral buildings near mid are now distinct
  • replaced some small/insignificant brushes with overlays
  • red buildings now have more budget (metal doors)
  • red and blu bases now have wooden/metal support
  • lamps in red's base now emit dust beams
  • extended skybox
  • optimized draw distance
  • optimized lightmaps
  • optimized prop lighting
  • optimized distance fade
  • optimized brushwork
  • added a section underground that connects to the grinder pit (as if the map isn't bug enough)
  • reworked warehouses
  • blu warehouse is now metal
  • adjusted mezzanine levels
  • adjusted/added pickups
  • improved texture work
  • improved 3d skybox
  • more optimizations
  • added areaportals to the red spawn area
  • additional artpass
  • soundscapes are slightly more accurate
  • reworked some brushes
  • fixed toolsblockbullets alignment on barrels
  • optimized file size
  • reworked some areaportals
  • added an areaportal near the basement door
  • added more hint-skip optimizations (i am beginning to understand these)
  • added more health kits
  • lowered fences near grinders so that airblasting is easier
  • added occluders
  • fixed health and ammo pack placement
  • fixed 3d skybox leaking into places it shouldn't be rendered in
  • slight detalization
  • optimized file size by a little bit
  • made the windows to the airstrike point bigger
  • added more signs cuz tf2 players are retarded
  • greately simplified the layout of the vents
  • fixed layout differences between red and blu sides
  • lightmap optimization
  • added some hint-skip brushes
  • improved the spawn rooms
  • artpassed a lot
  • pretty much finished the spawn area background stuff
  • added 3d skybox
  • replaced custom can models with valve ones
  • blu base now has a 4th floor (inaccessible, world-building only)
  • removed an areaportal that was doing practically nothing
  • the vent block doors now have no entry signs
  • you cannot go under ramps near middle anymore
  • adjusted light color inside blu base
  • replaced some areportals with areportalwindow
  • replaced some playerclips with blockbullets2
map layout is finalized. artpassing in progress. next version will probably be beta
  • added lamps (the lighting makes sense now)
  • made the lighting more consistent
  • blocked a sightline with barrels
  • optimized file size by disabling vertex lighting on some props (8.2 mb => 7.8 mb)
  • red spawn is significantly more detailed
  • extended the skybox near middle
  • added more sounds (ambient_generic)
  • sticky bombs do no do damage through grates anymore
  • fixed a wall in the red spawn
  • some ramps have been replaced with stairs
  • (relatively) heavy artpass
  • improved texture work (less dev textures)
  • after a team captures the airstrike point, the main point changes to that team instead of resetting
  • timer starts automatically after the airstrike period has ended
  • changed vents layout so that the one way door doesn't clip through it
  • moved the health pack to the vents
  • added more patches
  • some artpassing (done by dabmasterars)