Steel (Updated Edition)

Steel (Updated Edition) 2024h

Version 2024h:

Minor
  • Fixed a small stair clip issue at D
  • Made the C -> D vent a little more accessible
  • C -> D area has a slightly more interesting upper area.
  • Made Blu's spawn time a little longer across the board.
  • Teleport in the E shortcut takes a couple of seconds to take effect. (Once the door close)

Courtesy of Fishbus.
Version 2024g:

Minor
  • New small health pack under E
  • Updated lighting to be softer and not so blown out
  • New defender ledge at B where the (now) old sniper windows are.
  • Water to help break falls from A -> B
  • Removed god sentry spot (RIP in piss)
  • Added spawn kill safety to Red/Blu (5s max)

Courtesy of Fishbus.
Version 2024f:

Minor
  • Fixed a few clipping issues
  • Fixed missing decal at D

Courtesy of Fishbus.
Version 2024e:

Minor
  • Fixed some bugs
  • Capturing points will cause Red to spawn immediately
  • Mild streamlining of some corridors
  • Added some ammo and health in new locations that looked like they needed them

Courtesy of Fishbus.
Version 2024d:

Minor
  • Massaged A a little more...
  • Remove some sightlines from A area to Blue spawn exits.
  • Allowed the jump onto the side hut again from attackers side at A
  • More attacker protection at the isolated hut.
  • Added big ammo to the isolated hut as well.
  • Stopped an exposed sight for blu onto B from their flank exit.
  • Used forcespawn method after each cap to respawn defenders.
  • A little tiny defender biasing for D by adjusting attackers vent drop catchment area boxes.

Courtesy of Fishbus.
Version 2024c:

Major
- Flattened area around A hillside for Blu attackers.

Minor
- Some lighting adjustments to reduce HDR blindness.

Courtesy of Fishbus.
Version 2024b:

Major
  • A is now more spacious around the cliff-sides
  • A and B are now connected normally (like the good old days)

Minor
  • Made BEC lobby, a little more... tall?
  • Simplified the many doorway-laden area under E -> C
  • Made the spawn area around Blu more in line with the indoor livery (white brick interior, red brick exterior)
  • Adjusted a little bit of the layout outside Blu spawn to B, some simplification, clipping, etc. to now help with the new (old!) route to B
  • Bottomless pit now looks more bottomless.
  • Opened small missile lift doors at A dock, so now there's a new pit.
  • Reduced some intense lights in some of the interior spaces.
  • Reworked the Attacker computer bank flank (white lobby) to from A to D
  • Some art tweaks

Courtesy of Fishbus.