VMF map file and associated vscripts to reconstruct the gamemode found in cp_sulfur
This is the latest version of logic from the in-game version
====INSTALL INSTRUCTIONS====
Place the contents of "mapsrc" folder in the location where you save your VMFs
Place the contents of...
"That's right! Its dom_steel! 5 control points! Every team with their own base! And setup time included! What more could you ask?"
Been 1 year since I added this map and I got plenty of playtesting with it. Surprisingly, despite the asymmetrical layout and advantages some teams have over...
highlander oriented steel type cp map with realistic rebar distribution that noone will ever notice or care about!
created for the "real steel" mapping competition hosted on testco
Proposal
Dustbowl is sorely outdated so it is high time we did something to bring it into the modern TF era. I have thousands of hours in TF2 but next to none in Hammer, so there is no way I could personally do a project this big in any reasonable time frame.
The changes needed would be so...
What if you fused Gravel-pit and Steel into one game-mode? This would be it!
This prefab has 4 control-points with A, B and D being enabled from the start with the only locked point being C.
Cap times in the prefab
A - 8sec
B - 8sec
C - 6sec
D - 40sec
change these to your liking!
The reason C...
This map is in it's first stage, pretty much only dev textures, so it's stripped down to only gameplay, and that is because I want to first get the gameplay right and then the asthetics. After it gets playtested I will definitely keep updating it.
I took the most labyrinthine map and converted it to the most complex gamemode. With such a simple explanation, sure the map is simple too. You be the judge of that. I'm busy rescuing players who got lost searching for control point D.
I kind rushed this out for the April Fools 2019 gameday. I...
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