Version 2024h: Minor Fixed a small stair clip issue at D Made the C -> D vent a little more accessible C -> D area has a slightly more interesting upper area. Made Blu's spawn time a little longer across the board. Teleport in the E shortcut takes a couple of seconds to take effect. (Once the door close) Courtesy of Fishbus.
Version 2024g: Minor New small health pack under E Updated lighting to be softer and not so blown out New defender ledge at B where the (now) old sniper windows are. Water to help break falls from A -> B Removed god sentry spot (RIP in piss) Added spawn kill safety to Red/Blu (5s max) Courtesy of Fishbus.
Version 2024f: Minor Fixed a few clipping issues Fixed missing decal at D Courtesy of Fishbus.
Version 2024e: Minor Fixed some bugs Capturing points will cause Red to spawn immediately Mild streamlining of some corridors Added some ammo and health in new locations that looked like they needed them Courtesy of Fishbus.
Version 2024d: Minor Massaged A a little more... Remove some sightlines from A area to Blue spawn exits. Allowed the jump onto the side hut again from attackers side at A More attacker protection at the isolated hut. Added big ammo to the isolated hut as well. Stopped an exposed sight for blu onto B from their flank exit. Used forcespawn method after each cap to respawn defenders. A little tiny defender biasing for D by adjusting attackers vent drop catchment area boxes. Courtesy of Fishbus.
Version 2024c: Major - Flattened area around A hillside for Blu attackers. Minor - Some lighting adjustments to reduce HDR blindness. Courtesy of Fishbus.
Version 2024b: Major A is now more spacious around the cliff-sides A and B are now connected normally (like the good old days) Minor Made BEC lobby, a little more... tall? Simplified the many doorway-laden area under E -> C Made the spawn area around Blu more in line with the indoor livery (white brick interior, red brick exterior) Adjusted a little bit of the layout outside Blu spawn to B, some simplification, clipping, etc. to now help with the new (old!) route to B Bottomless pit now looks more bottomless. Opened small missile lift doors at A dock, so now there's a new pit. Reduced some intense lights in some of the interior spaces. Reworked the Attacker computer bank flank (white lobby) to from A to D Some art tweaks Courtesy of Fishbus.