Added ramps to mid to make it much easier to navigate around the bridge.
Added extra rock to mid as cover.
Overhauled the large interior space in the bases to be less open/empty/easier to navigate:
There is an extra ramp making it easier to get onto the high ground.
The huge sightline that goes all the way through the base has been blocked.
Added and adjusted cover in a few places.
Fixed hdr using incorrect bloom parameters because I used keyfield values that only exist in beta versions of tf2c currently.
Fixed missing pickups.
Fixed missing cubemaps.
Disabled collision on door frames.
Changed ctf gametype and TeamNum on the flags so that you can cap them more than 3 times.