A long, winding 4CP payload map centred around a darkened castle.
quick update for a map test. very messy detailing, not final at all, as in the title: EVERYTHING WIP
spawns fixed, small clipping issues fixed, some nodraw bugs fixed
hopefully a stable version for consistent testing
Fixed clipping in blu spawn
Fixed various little things
Edited building approaching C a bunch
Small changes. Minor routing adjustments. Not everything is fixed, but it is enough. Hoping for 6-8 rounds at the very least on this version.
Added respawn visualisers
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