-reduction of particles used when capping
-changes to lighting and halloween decorations
-added health to tunnel area, tweaks to props and collisions
-fixed overlays, changes to lighting
-manually removed nav so skeletons won't enter spawn rooms. fixes to overlays, lighting changes.
-additional custom signs, because you're worth it
-detailing changes
-changes to optimization in underworld area, should run better
-changes to blu spawn detailing, got to use merc park props!!
-moved portal at mid higher up so its less likely that you'll be instantly teleported when capping. still accessible by all classes by simply jumping. might introduce something with gravity if still too jarring
-new ghost saws! works the same as the ones at mid, these fill in empty spaces and pop in and out after the point is capped.