• Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
fixes to overlays, minor lighting changes
fixes to sounds, saws in hell do more damage now
-reduced amount of skeletons
-introduced timer that enables after the point is capped to toggle the portals on and off
-added a few new pumpkin bombs
-added welcome icon
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-reduction of particles used when capping
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-changes to lighting and halloween decorations
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-added health to tunnel area, tweaks to props and collisions
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-fixed overlays, changes to lighting
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-manually removed nav so skeletons won't enter spawn rooms. fixes to overlays, lighting changes.

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-additional custom signs, because you're worth it

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-detailing changes
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-changes to optimization in underworld area, should run better
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-changes to blu spawn detailing, got to use merc park props!!
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-moved portal at mid higher up so its less likely that you'll be instantly teleported when capping. still accessible by all classes by simply jumping. might introduce something with gravity if still too jarring
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-new ghost saws! works the same as the ones at mid, these fill in empty spaces and pop in and out after the point is capped.

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-removed a log for being rude
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-added dirt debris decal since it recently rained and it looks nice
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-added new custom log models by fdg5
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-introduced additional routes and scenery to the sides of the underworld
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added vortex and ancient forest in the background
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-added hole for navigation purposes mostly
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-added additional halloween decorum
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-brightened a variety of locations up
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-minor optimization changes
-minor changes to pumpkin bomb spawns
-added some more toxic goop
-moved teleport markers from exiting the underworld to spawnrooms instead of at the waterfall for a better gameplay loop

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  • Skeletons now spawn every time the point is capped.
  • Adjusted brightness & transparency of saws- should now be more noticable.
  • Changed Overworlds Ghost Saws to set players to a "Scared" state similar to harvest event ghosts
  • Added Portal to underworld at mid point to encourage capping
  • Adjusted lighting around various areas
  • Added toxic damage to barrel hazards
  • Adjusted pumpkin bomb spawns
  • Added ghost that spawns after point is capped at a random interval (should be working correctly)
  • Adjusted lighting in underworld to be brighter
  • Fixed various clipping issues in the underworld
  • Adjusted fade scales for props
  • Adjusted occluders
  • Added portal effect where the players exit to make things more obvious
  • Added healing effect to players when entering the underworld
  • Added additional effects for capping
  • Minor changes to particle effects