-Replaced all instances of crappy chicken wire texture with a fence prop (for visibility reasons)
-Replaced the balcony for Red outside of A with a flank route for blu
-Basically redid the left flank route for blu outside A, so that snipers can't hold that and the long sightline at once.
-Lengthened the balcony on the blu flank route a tiny bit
-Made the bridge area at blu spawn a bit better by adding a staircase up to it from the left side, giving the landing to the balcony area a new wall, and making it directly connect to the left flank route
-Removed the sniper's nest outside A, propjumping up to it sucked and overall it was bad anyway.
-Reworked the 180 past A into a new B point, to prevent a potential sightline from there to blu spawn until after they take that area.
-Replaced almost all the wall textures so that they stand out from the floor (for visibility reasons)
-Removed cordon and replaced it with an actual skybox
-Removed nearly all the small waist high chicken wire fences, the only ones that still exist are props now and only prevent falling off cliffs
-Removed the flank route to last, since it was more helpful for red to cut them off than for blu to flank. Right now there isn't a flank for blu to push into last, that will likely change, but I'd like to test last in it's current state first.
-Shorten the wall of the upper area at last because it was probably a bit too hard for blu to destroy sentries up there
-Added cubemaps, for funsies.