STAGE 1 ONLY VERSION
B:
-rotated 90 degrees to shorten walk times and improve overall flow
-moved point from elevator to bridge to shorten blue push to point
-changed elevator to act as high ground, reworked flanks to accommodate
-simplified spaghetti in flank
-removed some stairs to restrict red rotations
-removed the water area (reduced extents of water)
-removed barrier under bridge to allow for additional Sneaky Gameplay and hopefully not cause spawncamping issues again
-shortened cap time from 11 to 6 due to proximity to red spawn and to reduce difficulty