Snowbase b18

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Snowbase b18

Two Stage 2CP A/D set in a spytech base on a mountain island.

Snowbase is a two stage 2CP A/D with a coastal theme with heavy spytech. Features a non-conventional but relatively easy to learn layout.

Map by Idolon
Original concept and inspiration by Yrrzy
Custom assets by Seba, Yrrzy, Ida
Delivery van model - evil knevil, NassimO
Forklift model - Rexy

This map was developed as two separate maps and combined to make the final multi-stage map. This thread traces the development of the second stage. The first stage can be found here: Snowcave.
First release
Last update
Attack/Defense CP
4.75 star(s) 4 ratings

More downloads from Idolon

Latest updates

  1. b18

    b18 -Added side room to cave flank on Stage 2 B -Modified soundscapes to be less grating -General polish in preparation for Workshop update
  2. b17 s2

    b17 s2 STAGE 2 ONLY VERSION B: -High ground route now only goes to flank -Reworked flank to be a more interesting gameplay space with better visibility / clarity and different detailing -Reworked point flank area to introduce secondary sentry...
  3. b16 s2

    b16 s2 STAGE 2 ONLY VERSION -Added resupply to blue spawn A: -Added hazard tape -Added small ammo under point B: -Reworked pyramid room layout for clarity -Moved blue high ground route into flank back to old location, hopefully makes more...

Latest reviews

Had a chance to play this a while ago multiple times and everyone seemed to agree it was great. Nobody was super vocal about it, but it felt like something that's in the background, and I think that makes a very strong map when it's just there. I'm hoping this gets accepted officially, it has a unique theme, a strong layout, unique 2-stage gameplay, and it's A/D (my favorite mode!).
Great map.
Feels very official.
Water could be higher in some places to allow players to extinguish themselves and very small amounts of snow but these are nitpicks.
This is a pretty solid map. One criticism is the entrance to point B which is not very well shown, so making it more obvious where BLU players have to go would be better, as they would assume that they would keep going forward.
beautiful map so far