Snowbase

Snowbase b20

b9 s1

OVERALL:
-clipping and optimization pass

B:
-changed big rock to big silo to simplify geometry / collisions and improve aesthetics
-added grate to main bridge to give red an additional "early warning" opportunity against blue flankers
-increased door height at far flank
-decreased red respawn time from 10s to 8s
-optimization pass includes adjustments to geometry for better visleaf structure
b8 s1

STAGE 1 ONLY VERSION

OVERALL:
-minor detailing adds

A:
-no changes

B:
-added grate to lower sewer route to help prevent blue team from getting to red spawn too easily / quickly
-to compensate for red losing a route to the area behind B, added new route from spawn to behind B (opened previously out of bounds area)
b7 s1

STAGE 1 ONLY VERSION

OVERALL:
-raised max round time from 6 mins to 7 mins

A:
-optimization pass
-adjusted rock to block sightline
-moved a bush

B:
-adjusted rocks under bridge to block sightline
-changed red respawn wave time from 9s to 10s
b6 s1

STAGE 1 ONLY VERSION

A:
-no changes

B:
-added rock to provide more cover for blue's main push & help manage sightlines
-added platform to back route to make it more useful for blue to clear out the low ground
-changed small health on flank route to medium
-widened door on flank passage and removed upper platform in room to make blue pushes easier and hopefully more obviously valuable
-changed sewer dropdown to stairs
b5 s1

STAGE 1 ONLY VERSION

A:
-adjusted rocks at point
-reduced medium health near blue forward spawn to small
-reduced medium health in garage to small, moved to ramp under point
-moved pickup pair near beach drain to side of large docks

B:
-reworked area behind point to encourage more dynamic and interesting play, making the area more valuable for both teams:
--replaced prop jump with gradual ramp
--added upper balcony route
--added spiral staircase room to red side of back area, connecting sewer and new balcony route
--moved large ammo into staircase room
b5 s2

STAGE 2 ONLY VERSION

-shrunk structural "ribs" on balconies at B and added clipping to smooth the gameplay area out
b4

-ammo adjustments at 1-1 to hopefully gimp engineer stacks
-removed funny railing behind stage 2 fwd spawn (for chin)
-removed funny pipe
-fixed a bug where you could smash yourself into a duct and never escape
-fixed lighting bug behind 1-2 (still need to fix bug under 2-1, but it has proved elusive)
b3
-added a detail room in stage 2 blue spawn
-fixed bug where capturing final point did not update the CP prop skin
-forward spawn signs start off and turn on rather than suddenly appearing
-probably other things but ive forgotten
b2a

-fixed forward spawns (probably)
b2

-First playable beta. Some rough edges (lots of lighting seams) but otherwise a fully playable and fully detailed map.