Added a forward spawn when B is captured
Added a new hallway to B when A is captured
Added a fence in the B warehouse
Added (non-functional) trains to A
Fixed the sign at BLU spawn to show the overlay that was apparently on it
Added a sign at RED forward so that people don't mistake the path to C for A
Blocked the sightline underneath the C building
Made the path from C to D slimmer
Made the fence wall at RED last taller