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Added a forward spawn when B is captured
Added a new hallway to B when A is captured
Added a fence in the B warehouse
Added (non-functional) trains to A
Fixed the sign at BLU spawn to show the overlay that was apparently on it
Added a sign at RED forward so that people don't mistake the path to C for A
Blocked the sightline underneath the C building
Made the path from C to D slimmer
Made the fence wall at RED last taller
Overhauled A and B due to them not playing very good (especially B)
Changed the forward spawn to be for both teams
Changed the building above the "ravine" on C to be more interesting
Removed a path at C that had no real gameplay purpose
Revamped D
-Replaced "The Hallway" with a more interesting area called "A Room"
-Area is now slightly flatter
-Removed the cliff right outside RED spawn due to it not being used
-Morphed the garage into the building to hopefully create a more interesting gameplay space
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