Slickstone

Slickstone a4

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Added a forward spawn when B is captured
Added a new hallway to B when A is captured
Added a fence in the B warehouse
Added (non-functional) trains to A
Fixed the sign at BLU spawn to show the overlay that was apparently on it
Added a sign at RED forward so that people don't mistake the path to C for A
Blocked the sightline underneath the C building
Made the path from C to D slimmer
Made the fence wall at RED last taller
  • Overhauled A and B due to them not playing very good (especially B)
  • Changed the forward spawn to be for both teams
  • Changed the building above the "ravine" on C to be more interesting
  • Removed a path at C that had no real gameplay purpose
  • Revamped D
    -Replaced "The Hallway" with a more interesting area called "A Room"
    -Area is now slightly flatter
    -Removed the cliff right outside RED spawn due to it not being used
    -Morphed the garage into the building to hopefully create a more interesting gameplay space
  • Probably some other stuff I don't remember
Changes
Last changed slightly
Probably some minor changes as well?

(pictures will be updated eventually)