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Added a medium-sized crate on top of the giant crate near point B to prevent an illusion that made players think they could jump on the clipped giant crate.
Added fade effects to some props in the extended area of point C to improve optimization.
Added clipping on top of the door frame next to the construction site.
Extended the clipping in the window frame for the broken glass near the abandoned BLU spawn.
Extended the clip on the orange barricade near point C.
Replaced railings with fences next to abandoned BLU spawn to avoid navmesh issues.
Reverted two soundscape-related entities back to ambient_generic entities for the fire barrels.
Fixed broken flickering lights that were not producing sound in the soundscript.
Fixed a lot of misaligned plank textures.
Fixed clipping on the pallets near points A and B.
Fixed a giant crate near point B that was floating.
Fixed a giant vent from shining in the extended room near abandoned BLU spawn.
Fixed a broken texture in the extended area of point A by adjusting the brush geometry.
Fixed clipping that used incorrect clipping textures on the stairs near the broken bridge.
Removed unintentional clipping in the train tunnel near point C that blocked players from picking up the document.
Navmesh Improvements:
Fixed one exploit in the extended area near abandoned BLU spawn.
Improved the flow in the extended area near point B.
Slightly improved navmesh to reduce the likelihood of the boss dropping down into the extended area near point A.
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