Skyway

Skyway A15

  • Clipping improvements

  • Optimization improvements

  • Various minor visual fixes and adjustments
  • Fixed some problematic sightlines

  • Adjusted props in mid upper route to provide more cover

  • Optimization improvements

  • Clipping improvements

  • Various minor visual adjustments
  • Added a staircase and dropdown connecting upper and lower routes at mid

  • Widened entrance to lower mid route and removed the second interior doorway

  • Increased health and ammo in upper mid route from small to medium

  • Added small health and ammo in garage

  • Added a grate in spawn floor to make the lower exit more visible

  • Adjusted position of spawn points to increase lower exit visibility

  • Increased respawn wave time from 7 to 10

  • Various minor visual adjustments
  • Reduced length of mid by 512 units

  • Replaced central building with a narrow platform

  • Added planks connecting cable car terminals to central platform

  • Removed doorway and stairs that previously connected to central building

  • Widened entrance to upper route

  • Adjusted health and ammo positions
  • Added prop below spawn building window exit to make it easier to use without taking fall damage
  • Clipping improvements

  • Various minor visual adjustments
  • Fixed missing cubemaps
  • Redesigned mid

  • Removed spawn building sniper window

  • Made floor near spawn building window exit transparent

  • Made glass one-way on all windows that cannot be shot through

  • Closed off deathpit opening in garage

  • Various visual fixes and adjustments
  • Reworked intel dropdown route to make escaping through it more difficult

    • Increased dropdown cliff height from 128 to 256 hu

    • Route entrance is now a shutter door

    • Removed medium health and ammo

  • Reworked mid to make crossing between the upper rooms more difficult

  • Replaced rocks on mid cliff route with fences

  • Various visual adjustments and fixes
  • Removed entirety of mid dropdown route

  • Increased respawn wave time from 5 to 7

  • Added/adjusted some props to make clipping more intuitive

  • Added props in lower level of spawn building to break the fall of players jumping down from upper level

  • Fixed players being able to climb up intel area dropdown (again)

  • Various visual adjustments and fixes
  • Mid dropdowns now exit into upper rooms

  • Removed mid dropdown chutes

  • Removed transparent floor section at mid

  • Simplified spawn buildings

  • Adjusted spawn exit positions

  • Reduced width of stairwell near intel area to make room for spawn exit adjustments

  • Added a second window to room overlooking intel

  • Fixed an unintended sightline from intel area to mid

  • Nobuilt intel spawn positions

  • Various visual adjustments and fixes

  • Clipping improvements
  • Added a staircase connecting first and second floor of building leading to intel/mid dropdown routes

  • Reduced width of patio outside of spawn and expanded/raised ground displacements to slope up to it

  • Expanded yard near intel dropdown

  • Removed glass from windows in rooms above mid dropdowns

  • Removed props that enabled camping in upper mid rooms

  • Raised func_respawnflag along cliff to prevent dropped flags from getting stuck just above the deathpit

  • Slightly adjusted spawn exit positions

  • Fixed an unintended asymmetrical sightline

  • Various visual adjustments and fixes

  • Clipping improvements