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Clipping improvements
Optimization improvements
Various minor visual fixes and adjustments
Fixed some problematic sightlines
Adjusted props in mid upper route to provide more cover
Optimization improvements
Clipping improvements
Various minor visual adjustments
Added a staircase and dropdown connecting upper and lower routes at mid
Widened entrance to lower mid route and removed the second interior doorway
Increased health and ammo in upper mid route from small to medium
Added small health and ammo in garage
Added a grate in spawn floor to make the lower exit more visible
Adjusted position of spawn points to increase lower exit visibility
Increased respawn wave time from 7 to 10
Various minor visual adjustments
Reduced length of mid by 512 units
Replaced central building with a narrow platform
Added planks connecting cable car terminals to central platform
Removed doorway and stairs that previously connected to central building
Widened entrance to upper route
Adjusted health and ammo positions
Added prop below spawn building window exit to make it easier to use without taking fall damage
Clipping improvements
Various minor visual adjustments
Redesigned mid
Removed spawn building sniper window
Made floor near spawn building window exit transparent
Made glass one-way on all windows that cannot be shot through
Closed off deathpit opening in garage
Various visual fixes and adjustments
Reworked intel dropdown route to make escaping through it more difficult
Increased dropdown cliff height from 128 to 256 hu
Route entrance is now a shutter door
Removed medium health and ammo
Reworked mid to make crossing between the upper rooms more difficult
Replaced rocks on mid cliff route with fences
Various visual adjustments and fixes
Removed entirety of mid dropdown route
Increased respawn wave time from 5 to 7
Added/adjusted some props to make clipping more intuitive
Added props in lower level of spawn building to break the fall of players jumping down from upper level
Fixed players being able to climb up intel area dropdown (again)
Various visual adjustments and fixes
Mid dropdowns now exit into upper rooms
Removed mid dropdown chutes
Removed transparent floor section at mid
Simplified spawn buildings
Adjusted spawn exit positions
Reduced width of stairwell near intel area to make room for spawn exit adjustments
Added a second window to room overlooking intel
Fixed an unintended sightline from intel area to mid
Nobuilt intel spawn positions
Various visual adjustments and fixes
Clipping improvements
Added a staircase connecting first and second floor of building leading to intel/mid dropdown routes
Reduced width of patio outside of spawn and expanded/raised ground displacements to slope up to it
Expanded yard near intel dropdown
Removed glass from windows in rooms above mid dropdowns
Removed props that enabled camping in upper mid rooms
Raised func_respawnflag along cliff to prevent dropped flags from getting stuck just above the deathpit
Slightly adjusted spawn exit positions
Fixed an unintended asymmetrical sightline
Various visual adjustments and fixes
Clipping improvements